

Played full route on normal(half moon), and goofing around on hard(full moon) and extreme(blood moon). Low fidelity graphics aside I get the feeling this guy knows what made the classics we all love great and is also doing a great job in recreating what's necessary while adding his own fresh twists and vibe on top.

I really hope it can somehow stand up to the greats.Ĭheck the twitter/tube accounts involved n the posts above for more. I honestly can't freaking wait, every tweet with another tiny clip showing off a new feature makes me even more excited and hyped for it. It seems to be a single guy's labour of love for the most part but also that the developers of Dusk (awesome Quake-style retro campaign/DM FPS, check it out) are involved in some capacity. It's obviously Thief inspired but is also more of an immersive sim like System Shock (so don't cry foul at those clips showing the guns and stuff). Survival horror and immersive sims are a wonderfully creepy match.This game looks brilliant. If you aren’t necessarily into this sort of game, check out the demo anyway – it’s self-contained enough to feel satisfying, and even if you never intend to play the full version, I think you’ll enjoy your time.

If Szymanski and Rogers can maintain the demo’s sense of intrigue in Gloomwood proper, it’ll be one to remember. There’s enough – not too much, not too little, but enough – going on with this game. I killed everything and everyone, and I still panicked.

#Gloomwood shotgun crack
Similarly, you can quickly and loudly open doors, or calmly and quietly crack ’em. Holding the shift key makes your character walk, not run, so as to cut down on noise.Whether I was leaning against doors to hear what was on the other side, getting the drop on a guard and keying up the perfect sneaky back-of-the-head stab, hoarding cheese wheels, manually checking my ammo count, or finding a pair of seals to open a mystical barrier, I was thoroughly engrossed. I wanted to track down every hidden gold coin and double-check each gloomy route through the city. How could that be? Above all, I think it’s the horror-tinged “Victorian metropolis in the midst of a horrifying transformation.” This setting is fascinating to explore, even just in the confines of the demo. For as influential as Thief is, I was never that big into the series, and stealth, in general, is pretty low on my list of ideal genres – but Gloomwood still managed to cut through for me. The Gloomwood demo is one of my favorites from this summer’s Steam Game Festival lineup. When I caught my first distant glimpse of a Crowman and had to tread further into suspicious tunnels with my trusty canesword and limited revolver ammo in hand, I knew shit was about to go down. It may be inspired by old ideas, but it works – it’s gripping stuff even in 2020. Their new game, Gloomwood, is worth trying this week if you’re in the mood for a classic spooky stealth experience. “They” in this case is Dillon Rogers, David Szymanski, and New Blood Interactive, the minds behind Dusk. When a developer takes the URL for their game, you know they’re onto something. You don’t need to adore Thief to enjoy it, but that’ll help
